First of all, let me apologize for not posting on Wednesday, and secondly, for this not being the follow up video game post. I've been swamped with work and other obligations and haven't been able to focus on putting together coherent ideas. Also, there is a current discussion in the gaming community (namely, must games have an easy mode if they are story-focused?) that I think I ought to address in my post. That being said, the poor little post hasn't been written yet. In the meantime, please enjoy this poem I wrote a few months back.
games are worth your while and are a unique form of storytelling. Games
combine the best aspects of books, movies, and comics, while offering one other
element, which we’ll get to later. First, let’s talk about games’ use of textual,
audiovisual, and spatial storytelling.
a book, many games use text to tell their story. Older games rarely had voice
acting, instead having each character’s words written or typed out on the
screen. Games that now have voice acting still usually reserve it for cutscenes
and use text for the majority of encounters in the game. This is somewhat
equivalent to a comic’s use of speech balloons.